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VASadzk.jpg' alt='Bonetown Full Version' title='Bonetown Full Version' />Bonetown Full VersionF1 2. Free Download Full Version Game. F1 2. 01. 1 is a video game based on Formula One 2. Codemasters. Is the sequel to F1 2. September 2. 01. 1 for Microsoft Windows, Play. Station 3 and Xbox 3. November 2. 01. 1 on the Nintendo 3. DS and February 2. Play. Station Vita. The game F1 2. 01. EGO engine company. About The Game The official FORMULA ONE game returns with new circuits, split screen and co op Championship modes plus all the cars and stars from the 2. Debut ahead of the drivers at Indias Buddh International Circuit, race the iconic Nrburgring circuit for the first time in High Definition and take on Abu Dhabi with a spectacular new day night transition. Use KERS and DRS to blast past rivals and race wheel to wheel against Lewis Hamilton, Fernando Alonso and Sebastian Vettel. Go from Rookie to 2. 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Processor Intel Core 2 email protected or AMD Athlon X2 5. Memory 2. GB Ram. Graphics Ge. Force 7. Torque 3D version 1. MIT License on September 20, 2012, and is being actively maintained, the current version being 3. This feature is not available right now. Please try again later. Radeon X1. 80. 0 or higher. Direct. X Direct. X 9. 0c. Hard Drive 1. GB HD space. Sound Direct. X Compatible Soundcard or onboard audio. Recommended System Specs OS Windows 7. Processor Intel Core i. AMD Phenom II x. 4Memory 4. GB Ram GB RAMGraphics Ge. Force GTX4. 60 or ATI Radeon HD 5. Direct. X 1. 1Hard Drive 1. GB HD space. Sound Direct. X Compatible Soundcard or onboard audio. F1 2. 01. 1 Download Linkfile size 7. Gi. BF1 2. 01. 1 Free Download PCIf youre having problems with the download link you need to install or update Torrent. YOU CAN GET IT HEREPlease dont forget to say thanks, also help us spread our site by sharelikebookmark. Found broken links Please let us know. If you also found a link that is unavailable please be patient, we will update once becomes available. Torque game engine Wikipedia. Torque Game Engine, or TGE, is an open source cross platform 3. D computer game engine, developed by Garage. Games and actively maintained under the current versions Torque 3. D as well as Torque 2. D. It was originally developed by Dynamix for the 2. Tribes 2. On September 2. Garage. Games released Torque 3. D as open source software under the MIT License. Torque 3. D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3. D digital content creation software. Phys. X provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam effects, lens flarecorona effects, refraction, bloom, blurring and color correction, among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop Windows, Linux, mac. OS and Web platforms. HistoryeditThe Torque engine and its many derivative products were available for license from Garage. Games, a company formed by many members of the Tribes 2 team at Dynamix. Garage. Games was later acquired by Instant. Action, but on November 1. Instant. Action announced that it was winding down its operations and looking for potential buyers for Torque. On January 1. Garage. Games announced their return to their old name with new owners. Garage. Games released Torque 3. D as open source software under the MIT License on September 2. Torque 2. D followed on February 5, 2. Torque 3. D and most of their other products were to continue being developed and supported. The latest stable release of Torque 2. D was marked April 2. Git. Hub1. 1, and the latest stable release of Torque 3. D was marked February 2. Git. Hub. 1. 2FeatureseditOriginal Torque Game EngineeditThe original Torque Game Engine, which has been superseded by Torque 3. D, provided networking code, scripting, in engine world editing, and GUI creation. The source code could be compiled for Windows, mac. OS, Linux, Wii, Xbox 3. OS platforms. TGE shipped with starter kits for a first person shooter and an off road racing game. A real time strategy starter kit was also available as a separate purchase. These starter packs could be modified to suit the needs of the developer, or the developer could start from scratch. The engine supported loading of 3. D models in the DTS and DIF file formats. DTS models were typically used for characters and vehicles though occasionally for buildings and interiors. They could be animated using either skeletal or morph target animation. It was also possible to blend multiple skeletal animations together by playing them simultaneously or automatically tweening the different positions of bones in the skeleton. DIF models have pre calculated lighting and as such are ill suited for animation. Instead, they were used for buildings and interiors. They automatically had bounding boxes that perfectly match the visible geometry. This was so that it was not made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them. The game featured a terrain engine that automatically created LODs of the ground so that it rendered the fewest polygons necessary at any given time. The terrain was automatically lit, and textures applied to the terrain could be blended together seamlessly. The games rendering engine featured environment mapping, Gouraud shading, volumetric fog, and other effects such as decals that allowed for textures to be projected onto interiors in real time for example, a player in a Torque Game Engine game might fire a weapon that left a bullet hole in the wall. The bullet hole would be a decal. Torque supported networked games over LAN and the internet with a traditional client server architecture. Server objects were ghosted on clients and updated periodically or upon events. Torque. Script also known as TS is a coding language designed specifically for the Torque Game Engine, with a syntax similar to C. Torque 3. DeditTorque 3. D version 1. 2 was released as open source software under the MIT License on September 2. Originating as a successor to Torque Game Engine Advanced TGEA, Torque 3. D features Phys. X support, modern shader features, an advanced deferred lighting model, as well as build support for Windows, mac. OS and Linux. 1. 4 DTS and DIF have been superseded by COLLADA, a more commonly supported interactive 3. D model file format. The DIF format has been completely deprecated, while DTS is still used as an internal format. Torque 2. DeditTorque 2. D, originally Torque Game Builder, is a game engine designed for 2. D games and based on the Torque Game Engine. It was first released in 2. Torque 2. D started as Torque Game Builder because the ultimate goal was to make it a game making suite. It was used for instance to create the puzzle game And Yet It Moves 2. Broken Rules, Wii. Ware and dozens of other games. The latest Torque game builder release was 1. Dota 2 To Play. December 2. 01. 1. In 2. 01. 2 a Torque 2. D MIT edition was created as combination of the previous Torque Game Builder and i. Torque 2d, an i. OS fork. On February 5, 2. Torque 2. D MIT was released in version 2. Torque 2. Ds development continues on Git. Hub with latest version being v. April 2. 01. 6. 1. Torque Game Engine AdvancededitTorque Game Engine Advanced formerly known as Torque Shader Engine was an expanded version of Torque Game Engine made to support advanced technologies including shaders, per pixel lighting, and massive terrains. This version of the engine has been ported to Microsofts Xbox and Xbox 3. Several Xbox Live Arcade games have been released using the Torque engine, most notably Marble Blast Ultra. First release was January 2. Beta, production release of TGEA 1. Early Adopter Program was on February 1. Although TGEA supported the existing Torque Legacy Terrain, TGEA incorporated entirely new terrain rendering engine, the Atlas Terrain Engine, which is an improvement over the blended terrains of TGE. Atlas used GPU hardware to render a massive terrain block and its textures. This allowed Atlas to scale with faster systems of the future. A shaded water rendering system was implemented with full reflection, refraction, and Fresnel reflection. TGEA incorporated a lighting system based on Torque Lighting Kit, including a light manager tool, scene lighting, and dynamic shadows among others. Torque Game Engine Advanced 1. Direct. 3D rendering via an API independent graphics layer. Future versions were expected to support both Direct. D and Open. GL pipelines to allow TGEA to support mac. OS and Linux platforms as well as Windows. There had also been planned TGEA compatibility with Microsofts game development suite for the Xbox 3. XNA Game Studio Express. TGEA contained several ready to apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine and applied as custom materials. This could be applied to both interior and exterior type 3. D art assets. Fallback materials could be configured to allow support of pixel and vertex 1.